NPC's slide instead of walk, strider's legs don't move right, steering wheel and front wheels on vehicles don't turn, etc., etc., etc. Looking through what should be a dark tunnel looks like a bright light until you walk through it, some building walls are invisible until you step into the room, stand on the same building though and the trees and surrounding territory will disappear and the terrain will look empty. ZIP file with woodfloor.vtf, woodfloor_spec.vtf, and woodfloor.Trying to play Half Life 2 Episode 2 from the orange box and updated through steam, for the first time, but the textures and movement is 'off'. Or, better yet, find a fix to this problem so I don't have to switch over to the Episode 1 engine! If someone could PLEASE tell me how to get this map transferred over to the Episode 1 engine I would be very happy. This "envmap" problem with custom textures seems to only occur when you compile your map under the Episode 2 engine. I have tried to change my Source SDK to "Episode 1" and load up my map, but it doesn't load correctly, if at all. I have NOT tried to run the map under the Episode 1 engine, simply because I don't know how to! The other guy who apparently also had this problem said that he could get the texture working if he switched to the Episode 1 engine. This map is currently built under the Orangebox/Episode 2 engine. VMT, the texture then shows up fine in-game, but there is no reflection, which I want there to be! If I remove the "$envmap" "env_cubemap" line from the. I have tried to place the materials in the "materials/maps/" folder, like jister said, but that did not work either. Here is a screenshot:Įverything looks fine, right? Not so fast. When I draw a flat box, for instance, in Hammer Editor, and apply the texture, I can clearly see the reflectivity and texture just like it is supposed to be. VTF files are located directly in the immediate "materials" folder, as you can tell from the. I have created a reflective floor texture that I apply to brushes, not models. However, jister's suggestion of placing the reflective materials in the "materials/maps/" folder IS NOT working for me. Hey everyone, I've been having this EXACT same problem of the reflective texture appearing fine in Hammer, but as a purple and black checkered texture in-game. ^^^^^^THIS SOLUTION IS NOT WORKING FOR ME^^^^^^^ Np man that what this forum is for right hehe.Īnd i don't think it has to be the maps folder of your map, but why not makes sense to use it so. Im going to test if it works when I put it in an other directory like materials/custom or something like thatīut Its really weird though? why cant I just put my textures in the root material folder! Source-maps wrote:so let me get this straight, you need to put the texture in the directory of the map you are using it for?Īnd I really appreciate you are taking the time to help me figure out what Im doing wrongĮdit: jippie its working, but it does crash my game once in a while (after rebooting it didnt crash anymore) So i change the vmt and put the files in:Īnd restarted steam and tada they worked.? still donnu why but well try it and let me know if that solves your problem. where it stated something like ".can't find maps/envtest.(insert some numbers).vft." So i started to read the loading log in the console for the map. then i gave it a bump map with a spec map in the alpha channel. So i made one myself with just the "$envmap" "env_cubemap" comand, i also put it in the root materials folder, which gave the same error. I tested your texture and like you said it gave the pink/black checkers. when I removed the env_map parrameter the texture worked fine.Ĭan anybody help me? I will ow you big time because I feel like this is holding me down. Guess what happend? purple/black checker again. I made a simple 1 colored red texture without a specular map and added the envmap parrameter and I tried several VTF formats like DXT5 etc.Īnyway tonight I had a very little break-through, I tried using PS vtf plugin and VTF Edit. If I put the 'camera view' on 'textured' I can see it reflect and everything I'll explain the situation, I tried to make several textures with a specular map in the alpha or separatelyįor the reflection of glass or a normal brick texture etc.īut every time I get the purple/black checker texture in-game, it works fine in hammer though I tried numerous things and nothing helped This has been bugging me for the last month now. I think its about time that you guys help me again.
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